Having worked with most commercial solutions out there, I was really interested in Atoms because of how easily customizable it can be.Īnother thing that was really important to us was the fact that it’s extremely easy to pick up. Our projects are constantly growing in scope and we needed a skeleton-based solution. In the past, we often relied on instanced animation caches and while that has a lot of advantages with regards to rendering speed, it also has the drawback of being stuck with the original animation. I have been supervising our TDs who did a tremendous job at implementing Atoms into our pipeline.Ĭan you please tell us why you chose Atoms among all the other available software? Philip: One of our main objectives at ReelFX is to have our secondary characters and crowds be as indistinguishable from our main characters as possible quality-wise. My name is Guy Dubost, I am Pipeline Lead in the CG Film branch at ReelFX. With productions being more and more demanding, I eventually ended up taking on crowds as well and now supervise both the animation of background characters and larger crowd simulations. I’ve since had the chance to work on a wide variety of projects and styles, including armies of undead soldiers for Thor:Ragnarok, happy families exploring the amusement park in Dumbo, fearless knights in Arthur:Legend of the Sword, colorful fish in Mary Poppins Returns, etc.įor the past 2 years, I’ve been working at ReelFX and originally started as a lead animator for background characters. Not wanting to hand animate all of those birds, I ended up writing a primitive crowd solution based on Softimage’s ICE architecture. My first introduction to the world of crowd simulation came about when the studio I worked for vastly underestimated the scope of work needed to add hundreds of crows flying around in a few sequences. While I’ve spent some time as a pipeline TD, FX/CFX artist, and animation TD, most of my time has been spent working as an animator and crowd TD. I’ve been working in the VFX/animation industry for about 13 years and have worn a bunch of different hats depending on production needs. My name is Philip Mélançon and I am the crowd animation supervisor for ReelFX’s feature film division. It does not store any personal data.Hello Philip and Guy, can you please introduce yourself? Philip: Hi Daniele and Alan! We’re really excited to talk about some of what we’ve been working on since we adopted Atoms as our main crowd solution. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly.
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